YOU VS WHO / SPECIAL THEMES

LEGENDS.
UNLEASHED.

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KNOW YOUR BUTTONS. FIND YOUR STYLE.

CONTROLS & MOVES.

Two-player keyboard mapping & PS controllers
ActionP1 keysP2 keysPS pad
Move left / right← / →J / LStick / D-pad left / right
Jump / double jump↑IStick / D-pad up
Crouch↓KStick / D-pad down
Light punch · LPAU□
Heavy punch · HPSO△
Light kick · LKZM✕
Heavy kick · HKX,○
BlockDPR1
DashC;L1
PauseEscEscOptions

MOVEMENT & ATTACKS

WALK & SPACE

Hold left or right. Get close enough for your attacks to reach.

JUMP & DOUBLE JUMP

Tap up to jump. Release, then tap up again in the air to double jump. Add left or right to travel.

CROUCH & BLOCK

Hold down to crouch. Hold Block to guard; Down + Block guards low.

DASH

Tap Dash for a quick step toward your opponent. Hold back + Dash to retreat.

AIR ATTACKS

Jump + LP / HP punches in the air. Jump + LK / HK kicks. Down + LK in the air performs a divekick.

LOW ATTACKS

Down + LP / HP gives a low punch. Down + LK sweeps; Down + HK delivers a heavier sweep.

FORWARD ATTACKS

Toward the opponent + LP gives a cross. Forward + HP strikes overhead. Forward + LK gives a longer kick.

REMATCH READY

First to two round wins. Health and the timer reset each round. On touch screens, use the labeled on-screen buttons.

SPECIAL MOVES

Press each combination together, then release before your next move. Forward means toward your opponent; Back means away.

FIREBALL

LP + HP

P1
A + S
P2
U + O
PS
□ + △

30 EX; automatically upgraded at 50 EX. Works standing or in the air.

PROJECTILE VARIANTS

Direction + LP + HP

P1
Direction + A + S
P2
Direction + U + O
PS
Direction + □ + △

On the ground: Forward gives a beam, Down a lob, Back a power projectile. Each costs 30 EX.

RISING UPPERCUT

HP + HK

P1
S + X
P2
O + ,
PS
△ + ○

A rising launcher from the ground. Costs 30 STM; automatically upgraded when 50 EX is available.

SPINNING RUSH

LK + HK

P1
Z + X
P2
M + ,
PS
✕ + ○

Spin toward your opponent, on the ground or in the air. Costs 30 STM; automatically upgraded at 50 EX.

DOUBLE KICK

LP + HK

P1
A + X
P2
U + ,
PS
□ + ○

A two-kick attack from the ground. Costs 30 STM.

THROW

LP + LK

P1
A + Z
P2
U + M
PS
□ + ✕

Grab a nearby opponent on the ground. Costs 25 STM. Press the same combination to break an incoming grab.

AURA BURST

HP + BLOCK

P1
S + D
P2
O + P
PS
△ + R1

A burst that can also get you out of hitstun. Costs 50 EX.

SUPER

LP + HP + HK

P1
A + S + X
P2
U + O + ,
PS
□ + △ + ○

The big projectile attack. Press all three together from the ground with a full 100 EX meter.

EPIC FLURRY

LP + LK + HK

P1
A + Z + X
P2
U + M + ,
PS
□ + ✕ + ○

Lunge into a rapid flurry from the ground. Costs 50 EX.

AURA FLURRY

LP + HP + LK

P1
A + S + Z
P2
U + O + M
PS
□ + △ + ✕

A flurry powered by 50 AURA instead of EX. Use it from the ground.

COUNTER / COMBO BREAKER

HP + LK

P1
S + Z
P2
O + M
PS
△ + ✕

On the ground: enter a parry stance for 18 STM. While being hit: break out with 50 AURA.

TAUNT / DANCE / PUSHBLOCK

BLOCK + DASH

P1
D + C
P2
P + ;
PS
R1 + L1

Standing: taunt to build AURA and EX. Add Down to dance, or Back + Down for the alternate dance. While guarding: pushblock to create space.

EX = special meter · STM = stamina · AURA builds from hits and taunts. Infinite EX & STM is on by default. Show the bars or turn infinite resources off in Settings. Specials still need time to recover between uses.

P1 vs P2 supports one shared keyboard or two connected controllers. Controller menu: D-pad moves, ✕ chooses, ○ goes back.

THE LAST ROUND. YOUR HIGHLIGHT.

SHARE THE FIGHT.

Export the last 12 seconds, with game sound and a You vs Who end card.

Choose a format and create your clip.

TAKE A BREATHER

PAUSED.

The fight resumes where you left it.

YOUR MACHINE. YOUR SETTINGS.

SETTINGS.

AUDIO

FIGHT FEEL

HUD & PERFORMANCE

PLAYERS & CONTROLS

P1 Arrows · A / S punches · Z / X kicks · D block · C dash

P2 I J K L · U / O punches · M / , kicks · P block · ; dash

PS controllers Stick / D-pad move · □ / △ punches · ✕ / ○ kicks · R1 block · L1 dash · Options pause

Menus D-pad navigate · ✕ choose · ○ back · Left / right adjust settings

First to two round wins. Settings are saved on this browser. Time per round applies to the next match.